3dsMax Script for Appling Scale on Sub Levels Similar to Blender
Works with Editable Spline, Editable Mesh, Editable Poly Objects .
Depends on Current Coordinate Systems , (Coordinate Center not Used) .
UPDATE 1 :
Add "Middle" as Center of Scale .
The Script Now Works at Vertex-Edge-Face/Polygon .
UPDATE 2 :
Remove "Get Selected Vertices" Button (The Script Now will Get them Automatically) .
Fix Scaling on Y and Z Axis not Working in Pervious Update .
UPDATE 3 :
Restoring "Get Selected Vertices" Button (Previous Update not Working Properly) .
Better to not use RightClick On spinners while dragging (You can use 0.0 value anytime) .
When selecting 500+ vertices its better to not Drag the spinners (put the value directly) .
Pressing any of Center Buttons (Min,Mid,Max) will also Get Selected Vertices
UPDATE 4 :
Add Auto Sublevel Selection Detection .